ouroboros[connect]

The devblogsite for kaleidofish & ouroboros[connect]!

Category: Tell Her a Story

Tell Her a Story

It’s released! I made it across the NaNoReNo finish line. It’s time to celebrate. You can get it from here! In a couple of days, I might write a post about the whole ordeal. I don’t want to sour the game by complaining too early.

Lint statistics for anyone who’s really into the whole statistics thing…

The game contains 1,452 screens of dialogue.
These screens contain a total of 20,058 words,
for an average of 13.8 words per screen.
The game contains 3 menus.

Enjoy!

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March 31st is tomorrow

March 31st is tomorrow. April 1st is when I have to release the game. The only issue with Saturday is that I have plans, so I won’t be able to do anything Nano-related that day. That leaves today to finish everything. It took me a long time to draw out 3 genre…um…I don’t know what to call them? I guess genre choices. I’m sorry, my brain is like mush. I don’t even think I should have written this entry in the first place!

Statistics for those who like them…

The game contains 1,451 screens of dialogue.
These screens contain a total of 19,919 words,
for an average of 13.7 words per screen.
The game contains 3 menus.

The writing’s definitely out of the way. I ran out of time to do any fancy coding or anything like that. This is going to be a bare minimum release. I’m contemplating outsourcing the music now. I’ve got some loops that I made early in week 1 or 2, but with the artwork the way it is…I don’t know. All in all, I’m hoping that somebody out there does get a good laugh out of the project. It was a good learning experience.

It’s Thursday!

It’s Thursday, it’s Thursday, it’s Thuruhidaija…which means NaNoReNo ends in 2 days. I have two days to finish Tell Her a Story. I’m very close to finishing all the writing. I’m hoping that I can finish it up within the next two hours. Honestly, I hadn’t expected to do so much writing for THAS. A lot of people’s NaNo projects are around 5000 words (let’s not talk about a certain awesome one that may reach 50k or 60k), so THAS is one of theĀ  longer ones at 20k. It’ll feel like a short game when you play it, though.

If worst comes to worst, I’ll have to find music for the project instead of making it all on my own. I’ve decided to leave coding for the last day. I get the feeling that this project will stay in standard Ren’Py mode, only for lack of time. I should have been drawing the pictures all along… Oh, well. THAS has been an awesome learning experience. It’ll help my management skills for the future, because now I can say that I’ve worn every VN-making hat (although not well).

Play it when it comes out April 1st! ^_^